story / concept / animation

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Proof of Concept – Shaded Chasm

Professional BG and SFX didn’t make it in on time for my deadline this week, but the vid will be updated with them shortly. Here’s a quick concept video of how we want Shaded Chasm to look and feel. If you view this vid fullscreen on a Windows Phone or other smartphone, you’ll get the gist of what it will look like as if you were playing it. Hopefully we can nail down a programmer sometime soon and set this thing into motion.

Q-Bee – Darkstalkers

After finishing that Cerebella piece, I had the growing nerve to draw another fanart. I tried to come up with reason to do another Skullgirls piece, but just couldn’t find any inspiration to do any of the other characters while keeping it appropriate for all viewers. So, I turned to my favorite fighting character of all time – Q-Bee. Quite possible the coolest Darkstalkers character of all time, I am rather disappointed that she does not show up in the newer next-gen games. I don’t know what it is about bee characters, but Wasp is also my favorite female superhero in the Marvel universe… interesting. Maybe I’ll do her next? Either way, it’s back to school for me now that break is over. I have to give a speech next Monday and I’m not looking forward to it!

Accidentally flattened my PSD for this image, but was able to save out some in-process images beforehand. You can see the process on my facebook!

Skullgirls – Cerebella

Decided to finally do a personal piece for a change. Man, it’s been what? Almost 4 whole months since my last one? Time sure flies!! Here is Cerebella, one of the characters in the upcoming fighter game, Skullgirls. I did this piece in Photoshop with my new Intuos 5 tablet. I wanted to put it to work on something special all week! So here we are. Skullgirls is a groundbreaking game – it’s all hand drawn, HD sprites, unpixelated, shaded with 3D lighting inside of the engine, and it just goes on and on from there. I had the opportunity to try out for Skullgirls as a clean-up artist, but sadly didn’t make the cut 2 years ago. I wonder if things would have been different had I been at this level back then instead of where I was. Oh well! Skullgirls drops on Tuesday this week on the PSN and Wednesday for XBLA. I’m going to definitely pick up a copy for my PS3 – will you?

PS – if you’re curious about my progress for this image, check it out on my facebook!

49-Hour Animation Competition 2012

 

 

Our second year entering into the 49-hour film competition hosted by the MG Collective. This year we got it in on time, had a lot of fun, and did it all with just 4 people instead of 5. Not only that, but other than myself, the group was entirely made of sophomores. Really proud of them. I think we all got a total of 9-11 hours of sleep each over the span of the weekend, but man, it was exhilarating for us creatively! Put our skills to the test in a small timeframe! This year’s theme was more open to interpretation, which I think is why it was so fun for all the Huntington University groups. This my group’s take on “panic”. Enjoy!

Prototype Shaded Chasm!

So, today I discovered StencylWorks, a visual game creation software and decided to attempt putting my sprites into a game. It took a lot longer than I expected since some of the code was being evil. Here’s a prototype of this puppy in action! The movement keys are A and D for left and right. If you hold down Shift, you will sprint, and if you try to go the opposite direction while sprinting you will have a slide/halt animation play. Pretty cool! The generic backgrounds were part of the kit, and I don’t own them.

Shaded Chasm Prototype

I’ll probably be adding on to this to get jumps and attack animations in there just to shop it around to people and REAL programmers since I don’t think we can port this straight to a Windows Phone game. Exciting stuff! Can’t wait to get Chris/Jay’s official backgrounds in for the test and make it look cohesive of what we’re going for. Cool thing is we can add dialogue and all sorts of stuff in the prototype so it looks like my free time will be eaten by this in the coming days. Awesome!

 

Shaded Chasm!

It’s started guys, Shaded Chasm has begun development. Stephen has already laid down a killer track for the original score and I’ve now completed two of the many sprites needed for the game! We’re just starting out, but getting this much done on it has certainly given me a glimmer of hope (can you tell I’m excited?)! No promises on when we’ll get this puppy out there, but I am hoping to have enough work done on it to set up a kickstarter for some funds mid-summer. Here’s a sneak peak! This is a test showing Pincho’s idle sprite and walking sprite in action. Feedback is much appreciated!

A Virus Named Tom

Hey everyone! So, as most of you probably already know, I’ve been working for Misfits Attic since August, working on this sci-fi puzzle game. Well, it turns out I’ve been pretty much the only animator for the game since November while still being a student at Huntington University! Pretty crazy. It’s been a crazy ton of responsibility and a lot of work. You can imagine me being excited to you the big news! A Virus Named Tom is now available for pre-order, which get’s you into the open beta!

Those that go this route will get their high scores permanently baked into the full game. So, say you get like gold on one of the levels and beat the developers’ scores, well your name will be on the scores list for the final product. And there are more incentives for pre-ordering – order before Valentine’s day basically gets you a second copy for a friend/Valentine. Pretty sweet! It’s only 5 bucks so if you’d like to support me, Huntington University, and the Misfits Attic team, order away! The final game will be 10 bucks, I believe, so ordering now is basically getting you a 50% off discount!

Currently it’s just available on PC, but will hopefully be coming to Steam, Mac, and Linux in a future release.

If you’d like to find out more or sign up for the beta, head on over to http://www.avirusnamedtom.com/ Thanks everyone!

AVNT Intro Animation

Woa! It’s been a while, but I have good news. The intro animation is complete! All that’s needed now is the sound! I am very excited to present this as I have been working on it for the past month or so. Originally posted on the dev-blog here: http://www.misfitsattic.blogspot.com/2012/01/intro-anim-familiar-voice.html , this is my intro for the game! Hope you enjoy.

 

To clear up any confusion, I was the animator and storyboard artist for this animation. The illustrations were done by one of the other artists on the team.

Cloak of the Deep

My fiance and I have been going through Folkflore on the PS3. It’s such a classic! The art is phenomenal and I just had to draw Ellen in my personal favorite costume – the Cloak of the Deep. The design for the costume is flawless in my opinion so I had to attempt to do it justice. This piece took about 4.5 hours from start to finish. Time sure flies when you’re having fun! If anyone wants to see the process, I’ll be posting it on facebook. Laters!

Katherine

Just a speedpaint I was really happy with. Love doing spurt-of-the-moment un-refined drawings of video game characters. Hope you enjoy!

Katherine is (c) Atlus from their 2011 title “Catherine”

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