story / concept / animation

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Prototype Shaded Chasm!

So, today I discovered StencylWorks, a visual game creation software and decided to attempt putting my sprites into a game. It took a lot longer than I expected since some of the code was being evil. Here’s a prototype of this puppy in action! The movement keys are A and D for left and right. If you hold down Shift, you will sprint, and if you try to go the opposite direction while sprinting you will have a slide/halt animation play. Pretty cool! The generic backgrounds were part of the kit, and I don’t own them.

Shaded Chasm Prototype

I’ll probably be adding on to this to get jumps and attack animations in there just to shop it around to people and REAL programmers since I don’t think we can port this straight to a Windows Phone game. Exciting stuff! Can’t wait to get Chris/Jay’s official backgrounds in for the test and make it look cohesive of what we’re going for. Cool thing is we can add dialogue and all sorts of stuff in the prototype so it looks like my free time will be eaten by this in the coming days. Awesome!

 

Shaded Chasm!

It’s started guys, Shaded Chasm has begun development. Stephen has already laid down a killer track for the original score and I’ve now completed two of the many sprites needed for the game! We’re just starting out, but getting this much done on it has certainly given me a glimmer of hope (can you tell I’m excited?)! No promises on when we’ll get this puppy out there, but I am hoping to have enough work done on it to set up a kickstarter for some funds mid-summer. Here’s a sneak peak! This is a test showing Pincho’s idle sprite and walking sprite in action. Feedback is much appreciated!

A Virus Named Tom

Hey everyone! So, as most of you probably already know, I’ve been working for Misfits Attic since August, working on this sci-fi puzzle game. Well, it turns out I’ve been pretty much the only animator for the game since November while still being a student at Huntington University! Pretty crazy. It’s been a crazy ton of responsibility and a lot of work. You can imagine me being excited to you the big news! A Virus Named Tom is now available for pre-order, which get’s you into the open beta!

Those that go this route will get their high scores permanently baked into the full game. So, say you get like gold on one of the levels and beat the developers’ scores, well your name will be on the scores list for the final product. And there are more incentives for pre-ordering – order before Valentine’s day basically gets you a second copy for a friend/Valentine. Pretty sweet! It’s only 5 bucks so if you’d like to support me, Huntington University, and the Misfits Attic team, order away! The final game will be 10 bucks, I believe, so ordering now is basically getting you a 50% off discount!

Currently it’s just available on PC, but will be coming to Steam for Mac on the final release.

If you’d like to find out more or sign up for the beta, head on over to http://www.avirusnamedtom.com/ Thanks everyone!

AVNT Intro Animation

Woa! It’s been a while, but I have good news. The intro animation is complete! All that’s needed now is the sound! I am very excited to present this as I have been working on it for the past month or so. Originally posted on the dev-blog here: http://www.misfitsattic.blogspot.com/2012/01/intro-anim-familiar-voice.html , this is my intro for the game! Hope you enjoy.

 

To clear up any confusion, I was the animator and storyboard artist for this animation. The illustrations were done by one of the other artists on the team.

Cloak of the Deep

My fiance and I have been going through Folkflore on the PS3. It’s such a classic! The art is phenomenal and I just had to draw Ellen in my personal favorite costume – the Cloak of the Deep. The design for the costume is flawless in my opinion so I had to attempt to do it justice. This piece took about 4.5 hours from start to finish. Time sure flies when you’re having fun! If anyone wants to see the process, I’ll be posting it on facebook. Laters!

Katherine

Just a speedpaint I was really happy with. Love doing spurt-of-the-moment un-refined drawings of video game characters. Hope you enjoy!

Katherine is (c) Atlus from their 2011 title “Catherine”

Florrie

My friend Jay and I decided to do an art trade for Christmas. He requested a pinup of his beloved Florrie in my pixelated style. Hope you enjoy it!

Really exciting stuff coming up from Misfits Attic! I’m working on an animation that will be at the forefront of my demo reel and I’m super stoked for it. Hopefully I’ll be able to link it or post it in the coming month!

Sprite Progress

Hello hand-drawn animation. It’s been awhile.

I felt inspired this morning.

Going to do a run sprite for Aikaterine. Right now it’s just sketchy without the arms, but in the end it will be full color, with proper proportions and better timing. Just calling it quits for today. Hopefully I can complete it in my freetime. Going to bring it into Photoshop and make her a high quality pixel sprite like the illustration at the top of my website. If anyone is wondering, the sketchy run in the upper right hand corner was my stick-figure version of the run that I made as a blueprint for her. You will see the intended arm pose there.

Aikaterine – Misfits Attic Update

Continuing with my drawings of Kolevis this past week. It feels good to draw my character again, and for some reason this happens every fall around Halloween and before Christmas. Perhaps this is because she reminds me so much of Halloween with her costume and color scheme. One of these days I’ll have to bring it to life. In my previous post I did an ultra-painterly realistic version of Kat using a new technique. While it was fun and produced a cool result, it was too much work and not the style I enjoy. In this illustration I went back to my roots – video games and tested her out in some old-fashioned pixel art. I definitely like the look of this better and makes me think that one day she’ll have her own video game!

 

While on the topic of such, Misfits Attic released a monthly update yesterday detailing the progress made in the game and how far we’ve come over the past few months. One of my animations got highlighted! On top of that, there is some cool music brewing for it as well, so check it out: http://misfitsattic.blogspot.com/2011/11/monthly-update-november-11.html If you’d rather not go to their website and read the article, you can just watch the animation above. I did not create the art, simply animated it and brought it to life. My only creations were the explosions, particle effects, and blood splatter. Everything else was hand-animated in After Effects. Enjoy!

Nocturnal Art

Tried out a new technique with cells and overlays using a singly layer. Kinda like how it turned out. Digital illustrations take forever though, not sure if I want to do this again. I miss my markers. I just now decided to upload the lineart if anyone wants to take their own stab at coloring this piece. I don’t think mine’s the best (even if correct) and it could be done better! Go for it!

(Click for BW PNG image)

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