Recently, I had the tremendous opportunity at Neo-Pangea to refresh my hands at 3D sculpting and pseudo-realistic illustration. My poison of choice? Mudbox and Photoshop. I sculpted Alaska’s terrain for a new series on the National Geographic Channel – Ultimate Survivor Alaska. There are eleven maps in total and they live on their interactive website located here: http://channel.nationalgeographic.com/channel/ultimate-survival-alaska/interactives/interactive-map/
They upload a new map each week when a new episode airs (Sunday night) so stay tuned to see them all!
Hey all! Been working really hard this past month and boy do I have something to finally show! (cue the “woops” from the crowd) Working at Neo-Pangea has opened up the opportunity to get my hands on some HTML5 animation. The entire concept of animating with code is all pretty foreign, yet slowly, and surely, winning me over. Because of Adobe Edge Animate’s familiar interface (looks/feels pretty similar to After Effects), I was able to do some HTML5 animation for a pretty darn cool interactive for Statoil / National Geographic Maps. Knowing that there are some limitations to what this still primitive program can do, I made sure to design the illustrations as simple as possible while still getting the point across. Click the image to check out the final result:
Mourou assembles to bring Shaded Chasm to life. The video above is all in-game footage of the attack sprites working, the charge-ups, slides, cancels. More to come soon (we hope!)
Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time. I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:
A long awaited confirmation for my dreams to come true is here: A Virus Named TOM will be making its way onto the Playstation Vita later this year. I am utterly stoked for this as I own a Vita and can see our game just making perfect sense on the device. The amount of games out for the Vita is still rather slim (allbeit only in its second year of existence), so AVNT will be nothing short of a healthy addition to the device’s roster. In order to celebrate this madness, AVNT will be going on sale at 50% off for the entire 28th week of its run, (Feb 15th – 21st). So, if you haven’t already purchased the game, hop on over to avirusnamedtom.com or boot up your Steam software to grab a copy today.
Great news everyone. My Senior project at Huntington University – Mourou’s first film, Kuiper’s Sail, has just won a Silver ADDY Award for Animation / Special Effects in the Fort Wayne, Indiana chapter of the American Advertising Federation. Super stoked about the award, but I wasn’t the only recipient. It seems Huntington University has brought in quite a bounty of awards this year – over a dozen! Congrats on all the students and their fine work. It’s great to see our little program gaining more and more recognition every year. Click the link below for the full list of awards including their respective films.
List of Huntington University winners: http://foresterfilms.com/addys/
So, if you haven’t been up in the news with Neo-Pangea via their Facebook or Twitter, INTERN ABUSER is a finalist for South x Southwest! SXSW will be held later this year in Austin and until then there is time for you to vote for Intern Abuser as SXSW’s People’s Choice. Please head on over to here: http://sxsw.com/interactive/news/sxsw-interactive-awards-peoples-choice-voting-now-open The more votes the merrier! It’s pretty crazy that this project is going up against big namers like Contre Jour. If you do not know what the Intern Abuser was because you missed it, check out the video below. It’s a wrap-up video that I worked on showcasing what the event was about and just what all went down on those two crazy days.
Well, after many months I am back for an update. Typically when there is no internet-based artwork flowing from the depths of my dome it is because I am preoccupied with much more pressing and dire work… such as getting hired as a full-time animator and illustrator for design boutique, Neo-Pangea. This may come as old news to some of you, but I figured it was about time to make a post about it on my site. I started out as a subcontractor back near the end of September and have recently been signed on to full-time work! Because of this, I have moved on over close to the studio in West Reading, PA. Moving, holidays, work, all that jazz… man this site is dusty – look at all the cobwebs!
To check out Neo-Pangea’s website simply go here: http://www.neo-pangea.com/ I’m stoked to be working daily as a 2D-Animator on the team. Keeping with Neo’s theme of having “characters” instead of simple titles (i.e. “Baron of Pixels”, “Jack of all Portrayed”), I have donned the title of the “Masked Thane of Phantasmia”. (photos to come mid-January) So just what work have I done in the past few months? TONS! We’re talking about multiple handfuls of projects for AAA clients in America’s TV and medical industries. However, things are pretty hush-hush right now and so this is currently the only video I am allowed to post: Faceblam!
In addition to work for Neo-Pangea, I have completed some freelance gigs. One of those was with Misfit’s Attic’s buddy studio, Team 2-Bit. I animated an in-game cut-scene for their upcoming game, Fist Puncher. Head on over to their website to get all the deets: http://www.team2bit.com/ They are incredible guys rockin’ it on the indie scene. Their game has some awesome characters and gameplay as well. My personal fave is “The Beekeeper” – be sure to check it out!
Hey everyone. In lieu of posting new artwork, I have decided to post a special treat. I found these long recordings on my hard drive of me drawing various artworks for Livestream, as well as a stream for one of my Pincho sprites. I decided to speed them up crazy fast and fit them into short 3-minute time spans so that you can see my process from start to finish. I particularly enjoy the animation video, as there are not too many out there going from the beginning to end of an animation. Please take a look at that one and maybe peruse some of the illustration ones as well. Crazy fun stuff! Let me know if you like these and I will make it a point to record any future illustrations like I did on these. Enjoy!
(playlist for the 6 timelapse videos should be attached to this video)
Something I’ve been wanting to post for the past month. Rather enjoyed this illustration. Should have some new work up soon.
Something I animated over the past month and a half. I had no control over art direction or anything – simply illustrated and animated based on style guide. Everything was very “Superfriends”-esque even with the color halftone texturing. It was fun to do character animation and quick action movements for once instead of “floaty” work. Anyways, it’s an explainer video so I hope you enjoy despite it being an ad. Onwards to the next animation project!
Quick little sketch I did this evening. I love this game! Makes my Playstation Vita even that more amazing.
Had this odd urge to draw Batgirl this evening, so I acted on it. Tried a couple new things in this illustration, mixed some cel-shading with some cutout overlays and such. Thought it gave the image a sort of “print” feel off of a press rather than something digital. Regardless, I had fun. Good to draw something for the first time in the past week or so.
It’s finally here!! AVNT is coming to Steam on August 1st!
Just look at that shnazzy new trailer, look at all that co-op footage goodness. VS mode looks like so much fun too! Congratulations to the team for creating our very first game. I am so totally grateful for being a part of such a stellar group of individuals. We can finally say we’ve shipped a title! (and a quality one, at that!)
Kudos Misfits Attic!
This demo reel highlights my experience with character animation, effects, and motion graphics inside of Adobe After Effects created in the past year.
1. A Virus Named TOM Intro – Animation, FX, storyboards
2. Doodle Promo – Animation, assets, illustration
3. A Virus Named TOM Hydrator – Animation, FX
4. A Virus Named TOM Teleporter – Animation, FX, animatic
5. Shaded Chasm – Everything
6. Blessing White Promo – Animation, assets, illustration
7. A Virus Named TOM Sidewalk – Animation, FX, storyboards
8. Kuiper’s Sail – Everything
A Virus Named TOM assets by Travis Koller: http://travisleekoller.carbonmade.com/projects/4272382#1
Marius Libman (Copy) gave me the rights to use the song, Closet Face, for this reel.
To see more of my work, including hand-drawn animation and animated sprites used in video games I’ve taken part in, please click the Demo Reels tab above to see their respective reels. Thank you!
Had to do our favorite animated character this week for the 30-day drawing challenge I’m taking part in. This was what I came up with. Love the Teen Titans show. It was the like the best thing on Cartoon Network back then. I omitted her grey skin as she had normal skin in the comic books. I think they gave her grey skin in the animated series to try to make her look slightly goth. Not traditional Raven, really. Hope you enjoy!
Today’s challenge was to draw our favorite Jim Henson character. I was originally distraught as I assumed it was just a challenge to draw a muppet character, but then realized that The Labyrinth was directed by Jim Henson and he created all the awesome characters. Sir Didymus is a boss and I just had to draw him. Definitely my favorite character. I would’ve done Ambrosius as well, however, he’s just a dog, and not really part of the challenge. I hope you enjoy!
Just had to do another Eureka Seven: AO illustration. After all, it was the original series that gave me the confidence to go into animation in the first place. Here is Eureka, the heroine of the original series, instead in a flight suit from the current production. Had a lot of fun with this. It took around 3 hours to complete and came from nothing. Think I’m back into my groove. Had very little trouble getting down any of the forms tonight aside from her feet. I hate feet. I’ll be posting my new demo reel next!
A little out of practice, but still managed to pull off a new illustration tonight in just under 3 hours. Here is Maggie Kwan, a cool character from Eureka Seven: Astral Ocean. I found her character design to be top notch. I personally really dig big fat arms / gauntlet type of glove things on skinny characters. Maybe that’s why I chose to draw her. Who knows? Hope you enjoy. In other unrelated news, I have a new demo reel out, going to post it soon. Stay tuned!
Professional BG and SFX didn’t make it in on time for my deadline this week, but the vid will be updated with them shortly. Here’s a quick concept video of how we want Shaded Chasm to look and feel. If you view this vid fullscreen on a Windows Phone or other smartphone, you’ll get the gist of what it will look like as if you were playing it. Hopefully we can nail down a programmer sometime soon and set this thing into motion.
After finishing that Cerebella piece, I had the growing nerve to draw another fanart. I tried to come up with reason to do another Skullgirls piece, but just couldn’t find any inspiration to do any of the other characters while keeping it appropriate for all viewers. So, I turned to my favorite fighting character of all time – Q-Bee. Quite possible the coolest Darkstalkers character of all time, I am rather disappointed that she does not show up in the newer next-gen games. I don’t know what it is about bee characters, but Wasp is also my favorite female superhero in the Marvel universe… interesting. Maybe I’ll do her next? Either way, it’s back to school for me now that break is over. I have to give a speech next Monday and I’m not looking forward to it!
Accidentally flattened my PSD for this image, but was able to save out some in-process images beforehand. You can see the process on my facebook!
Decided to finally do a personal piece for a change. Man, it’s been what? Almost 4 whole months since my last one? Time sure flies!! Here is Cerebella, one of the characters in the upcoming fighter game, Skullgirls. I did this piece in Photoshop with my new Intuos 5 tablet. I wanted to put it to work on something special all week! So here we are. Skullgirls is a groundbreaking game – it’s all hand drawn, HD sprites, unpixelated, shaded with 3D lighting inside of the engine, and it just goes on and on from there. I had the opportunity to try out for Skullgirls as a clean-up artist, but sadly didn’t make the cut 2 years ago. I wonder if things would have been different had I been at this level back then instead of where I was. Oh well! Skullgirls drops on Tuesday this week on the PSN and Wednesday for XBLA. I’m going to definitely pick up a copy for my PS3 – will you?
PS – if you’re curious about my progress for this image, check it out on my facebook!
Our second year entering into the 49-hour film competition hosted by the MG Collective. This year we got it in on time, had a lot of fun, and did it all with just 4 people instead of 5. Not only that, but other than myself, the group was entirely made of sophomores. Really proud of them. I think we all got a total of 9-11 hours of sleep each over the span of the weekend, but man, it was exhilarating for us creatively! Put our skills to the test in a small timeframe! This year’s theme was more open to interpretation, which I think is why it was so fun for all the Huntington University groups. This my group’s take on “panic”. Enjoy!
So, today I discovered StencylWorks, a visual game creation software and decided to attempt putting my sprites into a game. It took a lot longer than I expected since some of the code was being evil. Here’s a prototype of this puppy in action! The movement keys are A and D for left and right. If you hold down Shift, you will sprint, and if you try to go the opposite direction while sprinting you will have a slide/halt animation play. Pretty cool! The generic backgrounds were part of the kit, and I don’t own them.
I’ll probably be adding on to this to get jumps and attack animations in there just to shop it around to people and REAL programmers since I don’t think we can port this straight to a Windows Phone game. Exciting stuff! Can’t wait to get Chris/Jay’s official backgrounds in for the test and make it look cohesive of what we’re going for. Cool thing is we can add dialogue and all sorts of stuff in the prototype so it looks like my free time will be eaten by this in the coming days. Awesome!