Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time. I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:
Something I’ve been wanting to post for the past month. Rather enjoyed this illustration. Should have some new work up soon.
Quick little sketch I did this evening. I love this game! Makes my Playstation Vita even that more amazing.
Had this odd urge to draw Batgirl this evening, so I acted on it. Tried a couple new things in this illustration, mixed some cel-shading with some cutout overlays and such. Thought it gave the image a sort of “print” feel off of a press rather than something digital. Regardless, I had fun. Good to draw something for the first time in the past week or so.
This demo reel highlights my experience with character animation, effects, and motion graphics inside of Adobe After Effects created in the past year.
1. A Virus Named TOM Intro – Animation, FX, storyboards
2. Doodle Promo – Animation, assets, illustration
3. A Virus Named TOM Hydrator – Animation, FX
4. A Virus Named TOM Teleporter – Animation, FX, animatic
5. Shaded Chasm – Everything
6. Blessing White Promo – Animation, assets, illustration
7. A Virus Named TOM Sidewalk – Animation, FX, storyboards
8. Kuiper’s Sail – Everything
A Virus Named TOM assets by Travis Koller: http://travisleekoller.carbonmade.com/projects/4272382#1
Marius Libman (Copy) gave me the rights to use the song, Closet Face, for this reel.
To see more of my work, including hand-drawn animation and animated sprites used in video games I’ve taken part in, please click the Demo Reels tab above to see their respective reels. Thank you!
Had to do our favorite animated character this week for the 30-day drawing challenge I’m taking part in. This was what I came up with. Love the Teen Titans show. It was the like the best thing on Cartoon Network back then. I omitted her grey skin as she had normal skin in the comic books. I think they gave her grey skin in the animated series to try to make her look slightly goth. Not traditional Raven, really. Hope you enjoy!
Today’s challenge was to draw our favorite Jim Henson character. I was originally distraught as I assumed it was just a challenge to draw a muppet character, but then realized that The Labyrinth was directed by Jim Henson and he created all the awesome characters. Sir Didymus is a boss and I just had to draw him. Definitely my favorite character. I would’ve done Ambrosius as well, however, he’s just a dog, and not really part of the challenge. I hope you enjoy!
Just had to do another Eureka Seven: AO illustration. After all, it was the original series that gave me the confidence to go into animation in the first place. Here is Eureka, the heroine of the original series, instead in a flight suit from the current production. Had a lot of fun with this. It took around 3 hours to complete and came from nothing. Think I’m back into my groove. Had very little trouble getting down any of the forms tonight aside from her feet. I hate feet. I’ll be posting my new demo reel next!
A little out of practice, but still managed to pull off a new illustration tonight in just under 3 hours. Here is Maggie Kwan, a cool character from Eureka Seven: Astral Ocean. I found her character design to be top notch. I personally really dig big fat arms / gauntlet type of glove things on skinny characters. Maybe that’s why I chose to draw her. Who knows? Hope you enjoy. In other unrelated news, I have a new demo reel out, going to post it soon. Stay tuned!
Decided to finally do a personal piece for a change. Man, it’s been what? Almost 4 whole months since my last one? Time sure flies!! Here is Cerebella, one of the characters in the upcoming fighter game, Skullgirls. I did this piece in Photoshop with my new Intuos 5 tablet. I wanted to put it to work on something special all week! So here we are. Skullgirls is a groundbreaking game – it’s all hand drawn, HD sprites, unpixelated, shaded with 3D lighting inside of the engine, and it just goes on and on from there. I had the opportunity to try out for Skullgirls as a clean-up artist, but sadly didn’t make the cut 2 years ago. I wonder if things would have been different had I been at this level back then instead of where I was. Oh well! Skullgirls drops on Tuesday this week on the PSN and Wednesday for XBLA. I’m going to definitely pick up a copy for my PS3 – will you?
PS – if you’re curious about my progress for this image, check it out on my facebook!
So, today I discovered StencylWorks, a visual game creation software and decided to attempt putting my sprites into a game. It took a lot longer than I expected since some of the code was being evil. Here’s a prototype of this puppy in action! The movement keys are A and D for left and right. If you hold down Shift, you will sprint, and if you try to go the opposite direction while sprinting you will have a slide/halt animation play. Pretty cool! The generic backgrounds were part of the kit, and I don’t own them.
I’ll probably be adding on to this to get jumps and attack animations in there just to shop it around to people and REAL programmers since I don’t think we can port this straight to a Windows Phone game. Exciting stuff! Can’t wait to get Chris/Jay’s official backgrounds in for the test and make it look cohesive of what we’re going for. Cool thing is we can add dialogue and all sorts of stuff in the prototype so it looks like my free time will be eaten by this in the coming days. Awesome!
My fiance and I have been going through Folkflore on the PS3. It’s such a classic! The art is phenomenal and I just had to draw Ellen in my personal favorite costume – the Cloak of the Deep. The design for the costume is flawless in my opinion so I had to attempt to do it justice. This piece took about 4.5 hours from start to finish. Time sure flies when you’re having fun! If anyone wants to see the process, I’ll be posting it on facebook. Laters!
Just a speedpaint I was really happy with. Love doing spurt-of-the-moment un-refined drawings of video game characters. Hope you enjoy!
Katherine is (c) Atlus from their 2011 title “Catherine”
Continuing with my drawings of Kolevis this past week. It feels good to draw my character again, and for some reason this happens every fall around Halloween and before Christmas. Perhaps this is because she reminds me so much of Halloween with her costume and color scheme. One of these days I’ll have to bring it to life. In my previous post I did an ultra-painterly realistic version of Kat using a new technique. While it was fun and produced a cool result, it was too much work and not the style I enjoy. In this illustration I went back to my roots – video games and tested her out in some old-fashioned pixel art. I definitely like the look of this better and makes me think that one day she’ll have her own video game!
While on the topic of such, Misfits Attic released a monthly update yesterday detailing the progress made in the game and how far we’ve come over the past few months. One of my animations got highlighted! On top of that, there is some cool music brewing for it as well, so check it out: http://misfitsattic.blogspot.com/2011/11/monthly-update-november-11.html If you’d rather not go to their website and read the article, you can just watch the animation above. I did not create the art, simply animated it and brought it to life. My only creations were the explosions, particle effects, and blood splatter. Everything else was hand-animated in After Effects. Enjoy!
Weekend marker pinup. Had fun with this. I don’t have a scanner here in NYC so I have to use my cell camera to capture my drawings. Sucks. Click image above to see full marker drawing. Let me know what you think! Feels really good to be drawing my muse again!
Decided to draw a bunch of Kolevis this week. Didn’t use any references, basically just sketching here after feeling inspired by all of the graphic novels I’ve been reading. I need to publish a real graphic novel of her story. It would be perfect. But, until I’m able to I will have to just keep on drawing her until I get her look down just right. I think my favorite was drawn back in November of last year. I need to keep trying to mimic that look. But hey, this is what you get with markers and a half hour of free time.
Hey all. Been doing some visual development work for Shaded Chasm, a series hopefully coming soon from Mourou! I had Keff up here for my birthday this past week and we started writing episodes, getting the plot and character development down. Now it’s up to me to direct the visual look for our series. So, I was doodling around in Toon-Boom last night and decided to do an old exercise from school – the walk cycle. Since Pincho is a little more action-based, I decided to give him a run. This was a lot of fun and helpful in deciding what to do next. Comments on the style would be appreciated! Is this something you’d like to see more of? Would you rather it be puppet animation instead of hand-drawn? Let me know! Thanks guys.
Some clock work to keep in practice. Possible client wanted me to work on baseball poses, primarily a pitcher’s extreme poses. I didn’t make a Clock-Sketch video for these, but rather just did them on my own. Enjoy.
Click inverted image for real sketches! Trying out new theme sort of deal akin to a blackboard and chalk!
Finally finished this. Just in time for my senior exhibit. I’ll be printing this poster fullsize for the show. Be there to see it as well as my other stuff! I’ll have my puppets, molds, posters, prints, good junk all around!
I seriously need to make this into a cartoon or some sort of animated film…
I just wanted to post some more of the concept artwork I did for this past weekend’s competition. This was the official character sheet for our “little ruiner” of the speech. I thought you might enjoy it.
Good day today. I think Mourou is going to move into production over the summer for “This Chilling Air” if time permits. If I get an internship we probably won’t start until the fall, but I just wanted to put it out there. This competition has given me a renewed sense of self as an animator/art director starting out his career. The bigger challenge will be to finish the Teach Me How to Fight film I’ve been working on.
As for now, I’ll be cutting a new demo-reel and applying for more internships for the summer. Here’s to hoping I land a good opportunity!