story / concept / animation

A Virus Named Tom

Hey everyone! So, as most of you probably already know, I’ve been working for Misfits Attic since August, working on this sci-fi puzzle game. Well, it turns out I’ve been pretty much the only animator for the game since November while still being a student at Huntington University! Pretty crazy. It’s been a crazy ton of responsibility and a lot of work. You can imagine me being excited to you the big news! A Virus Named Tom is now available for pre-order, which get’s you into the open beta!

Those that go this route will get their high scores permanently baked into the full game. So, say you get like gold on one of the levels and beat the developers’ scores, well your name will be on the scores list for the final product. And there are more incentives for pre-ordering – order before Valentine’s day basically gets you a second copy for a friend/Valentine. Pretty sweet! It’s only 5 bucks so if you’d like to support me, Huntington University, and the Misfits Attic team, order away! The final game will be 10 bucks, I believe, so ordering now is basically getting you a 50% off discount!

Currently it’s just available on PC, but will hopefully be coming to Steam, Mac, and Linux in a future release.

If you’d like to find out more or sign up for the beta, head on over to Thanks everyone!

4 responses

  1. Jordan

    I’ve seen the videos and trailers for this game. It looks really really cool, I’m a big fan of puzzle games (have a companion cube plushie if that’s any indication, lol). The retro 50s art style looks really nice and fits well, and the game graphics look good. I think it would have been more challenging if the puzzles were in 3D, but this is great.

    You really outdid yourself this time Ryan. Well done, my friend.

    02.09.2012 at 11:21am

    • Heh, I can’t take credit for any of the design, just the actual animation of it. I think it’s great that it’s in 2D – it allows for it to be ported to a lot of different platforms. The gameplay can easily be put on a tablet, slate, possibly even a smartphone (though unsure of any plans for that). 3D puzzles are certainly more challenging, but also more challenging to do art for and program.

      02.10.2012 at 6:01am

  2. Some better (though fast!) clips of Ryan’s anim:

    02.09.2012 at 10:58pm

    • Thanks Tim. I was going to post your new trailer for it, but I figured most of the people I was shooting this out to wouldn’t even know what the game was about. That vid from last year really shows off the game’s mechanics, back-story, and the humor in it.

      02.10.2012 at 5:58am

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