Here is a couple new videos for Clock Sketch. It involves the new male model in pirate uniform, posing very naturally. I did a second video as well, only this one focuses on foreshortening. There are some great poses in perspective that would be great to use for perspective practice! I hope you will use these and that they will aid you in some way. I have new art to post and I will be doing so the next time I get a chance, but for now, enjoy some more gesture studies!
I found a new model to support Clock Sketch. The stock duo is fantastic for doing clothing and props. Great for concept art so I made them longer at 3.5 minutes. That allows me to fit 4 poses in one video. So start drawing and enjoy!
Hey everyone! I finally have some more stop motion assignments to show. First I have my 2nd 10-Second Club assignment, “Vehicular Play”. This was just an interaction between our molded characters and a wooden vehicle prop. Since my character is a flyer, I chose to have it interact with a plane. I have my guy taunt it, circling around it, and that’s it. It was during this shoot that I came down with a killer fever and couldn’t even stand up any longer. I called it quits and never got back to it, sadly. I wanted to have my character chase the plane back onto stage and then literally expand (since it’s clay), wrap around the plane and completely consume it. Breakfast of champions? Here it is:
My second little film to show is my 3rd assignment. In this we had created “trainer puppets” in order to walk cycles more easily and effectively than using a clay character. I just finished this tonight. In it, we had to include a walk cycle with our new trainer puppet and then have it interact with our molded characters. Again, I chose to incorporate flight. This was better as I had the assistance of my friend, Keff Beasley. He assisted me in making a new fly rig involving a shield of popsicle sticks, two strings instead of one, and puppet grip. It was my own idea, but it would be nearly impossible to assemble it with out a second set of hands. I used fishing line this time and so the rig barely shows up! Nice! So, I hope you enjoy this COMPLETED project:
Time to sleep!
Seeing that there is hardly any material out there on real-life poses for figure drawing (on the internet), I decided to come up with a solution. Clock Sketch. People need to have timed gesture drawings in order to get better, but no one really uses PoseManiacs. Their poses are old and cliche. They also don’t have props, environments, or anything to really put a character in context. Some of the best gesture work involves a character in costume. It’s like drawing the actual character! We also don’t need to be bothered with color when looking at a pose, so I have created ClockSketch on YouTube. Hopefully, this will work out and will be a good resource for other artists. Basically, I’ll hunt down a good set of stock images from deviantART and other places, maybe even take some of my own, then put them in a timed slideshow with countdowns and everything. Then, the artist will just have to click play on the YouTube video and start sketching. This might help a lot of people. I will add some variation to the videos and have them categorized by the stock photographer. I will also categorize them by male/female as well as how fast the timings go. Here’s an example:
I won’t use photos I don’t have permission to use and won’t be gathering any profit for this so, let me know what you think!
Some interesting edits are shown here that I want to talk about. In the first image, you will see the introduction shot, first-person perspective of flying into the dark side of the moon. I have added a particle effect to help give off the impression of acceleration. Hopefully, it will look as if he is soaring quickly into the shadows, never to return.
The next shot is of his flashback sequence. He is remembering his home and trying to figure out how it disappeared. This is a shot of the earth and the moon getting sucked into the shadows as if in a whirlpool, almost like a black hole. I added some nifty lightbursts onto the two celestial bodies. This worked out better than the multiple other effects I had tried. I started with a radial blur, directional blur with a keyframed direction, as well as others. Nothing quite did it like a light burst, though. I am pretty sure I will keep it. I might change the particles later, but overall I am quite pleased with this bit. The 20 second scene is fully ready to go.
The last scene is the stomach pan, where he gets swallowed up. He is flying into the belly of the beast, unsure of what he is going to find. I added acid clouds to the composition. I changed them to a neon green to sort of make the reds conflict with each other and pop out on the screen. On top of that, I added a keyframed Spherize effect over the particle passes and had it parented to the ship’s movement. This makes the particles warp around a sphere, which makes it look as if the particles are physically interacting with the ship as it moves through the clouds. Pretty nifty! Finally, I added in a subtle background pass. There are faint animated ribs in the far, far background that move as he flies through. This should make the belly of the best look as if it is truly alive. We will see when I eventually render out some tests.
That’s all for now. Back to work.
Started to compile some new assets together today. Spent probably five hours getting it all together. I jumped ahead to the stomach scene and started putting the pieces together for that puzzle. The 15-second pan shot is just about finished. I need to add some stomach acid splurts, drips, and more particles. Good work day today!
I’m also trying to figure out if I should change the ships thrust to match more of what the animatic shows. I think that I should, but don’t know how to do it effectively. Any tips or advice would be great!
In the midst of my sickness, I finally got around to finishing the epic manga I purchased over the winter break called “solanin”. This is a rather touching story about a college grad who doesn’t know what to do with her life and how to find happiness. It’s rather depressing, sad, and total bleak. It doesn’t even answer a lot of the questions it brings up, which rather upsets me. It’s things like these that make me feel like I’m never going to find happiness and no matter how good I have it, how easy, simple, whichever – I’m never going to be happy. I don’t really know what to think of it, but alas, I am posting about it. I’d love it if someone else were to read it and tell me what they think about it.
The art is truly awesome in this. It boggles my mind that someone can single-handedly create a 400-500 page illustrated work at this quality in just a year or so. It baffles me. Inio Asano has become a new favorite of mine. I also researched this and found out that they made this book into a live-action film just this past year. I’ll have to check it out. If anyone wants to borrow it and give it a read, I encourage it. Maybe afterwards we could check out the film!
Hey guys. I know that I had you expecting a new 10-second Club stop-motion piece up tonight, but I only got it half of it done. What started as just this light, empty cough, turned into a full-blown fever and body-ache disaster. I had to stop shooting and there’s just no possible way for me to go to my classes tomorrow. This totally sucks. Before the disease bomb I was able to go to my figure drawing class and do a nice 3-hour long drawing session. It was a lot of fun, and I managed to get at least one piece out of it that I’m proud of. This was a 15-minute long drawing and is about 12×20 inches big. Tell me what you think!
Forgive the crappy photo. I tried my best. Newsprint just doesn’t photograph that well and an 18×24 piece of paper does not fit in a flatbed scanner by any means.
This is what I worked on all of last semester in Senior Project. Even though I had a lot of this piece animated last year in After Effects, I had some inconsistencies and this big pit of unknown riding with it. So, this past semester I worked it all out in Toon-Boom, kept it simple, and got the whole piece down. This is good because this paves the way for finishing the project by May. It’s a perfect blueprint to the very second. I finally decided to upload it instead of keeping it a secret. Let me know what you think!
Oh, and if you’re wondering, there is exactly 20 seconds of black in the beginning intro. This space is reserved for title slugs during the final piece.
My partner in crime, Christian Washington and I did this in-class assignment today. I think it turned out alright. While I took ownership of the animation, he built the flame rigs and did tech with camera and lighting. I like stop motion, because it’s pretty fun to see the result, it goes by quick, and it always ends with a laugh. However, I’m not really impressed with this stop-mo stuff. I’m really itchin’ to draw. So here it is! Please play the video in 720p HD so that it plays all the frames in the animation.
However, YouTube still adds that pixelation in the beginning of the vid. I tried like six different exports to try to make it go away, but YouTube doesn’t like me today.
So, it was inevitable that I would dish out some work this school year. It’s funny, because this feels like the first real/new assignment I’ve worked on since August. Truth be told, it is. So after making a mold for this little clay figure of mine, I did my first 10-second Club animation of the semester. We had to introduce our characters from a ball of nothingness. It was basically a morphing assignment and so we had to animate the whole thing backwards…something I’ve never done in my life. This means I had the character fully sculpted, fresh out of my mold (which felt like a project in and of itself), and animated him end-to-beginning. As it plays through, just remember that. Needless to say, it was tough and didn’t turn out so great. I didn’t feel like painting out the acrylic cubes, so don’t even bother about them.
This week will yield another 10-second animation involving cars. I will most certainly post it when it’s complete. As for my figure drawing works, we’ll see what happens. No promises! I love the drawings I’ve been doing, but it simply is so much work to scan everything or photograph it and then edit them. I need my own scanner…sigh.
Okay, so today I finished reading “not simple” by Natsume Ono. This is a wonderful little graphic novel and a great find! I originally got this book solely because of its peculiar art style. Though it was clearly Japanese, the art was extremely sketchy and reminded me more of Scott Pilgrim than anything.
However, upon opening it and reading the book, I can say that this was a fantastic story. Very sad, emo, whatever you want to call it. But – it was done very artistically, and fast. I’ve never really read anything that is so fast and at the same time so sad. The art style moves you from page to page rather than keeping you fixated on the image for long periods of time. I like this, as it lends itself to animation, allows the artist to crank out pages faster, and still keep the story intriguing. It goes to show that a simple, almost child-like, presentation cannot entirely override story – just as a horrible story cannot override an amazing presentation with jaw-dropping visuals. All-in-all, I recommend this to my American friends and colleagues. It’s a cheap buy to add to a growing collection, and the title definitely trumps the art style when it labels itself “not simple”.
Well, I’ve been using blogspot for my blog for quite a few years now, and have now decided to move over to WordPress, simply for the better features and professionalism. This migration might take a while – however, I will not delete my old blog, nor my posts. The internet has endless space, so why get rid of it? I’d like to leave my footprint on the world, even if it is a digital, finite one.