So a few weeks ago Mourou had the privilege of participating in the Develteam Summer Game Jam. It went kind of like the previous 49 hour animaion competitions that we’ve participated in. We were given a theme to work with in order for it to qualify and the theme was “Dual Mode Retro”. This meant that the game had to be either 2D or 2.5D (retro) and had to have two completely separate modes of gameplay (not minigames). Well, we came together and ultimately settled on my idea for a reverse shooter mixed with stealth platformer. The result was rather awesome (with quite a few bugs and things that didn’t make it into the build we submitted). Regardless, our game, V∆MPSP!RE, made it to the top and was voted 1st Place by the Develteam community! We have defeated the competition and taken home a gold (and some Steam games).
This marks Mourou’s first foray into indie game development. Watch the video of me playing it below and see what you think. We all work fulltime jobs while doing this completely in our spare time over the course of two weeks. Enjoy!
Follow the link on YouTube in order to download and play the game for yourself. In the coming months we will be tweaking it in order to release a mobile version to the Windows Phone 8 store. If it does well there, we may even port it over to other platforms as well.
49-Hour Animation Competition 2012
Our second year entering into the 49-hour film competition hosted by the MG Collective. This year we got it in on time, had a lot of fun, and did it all with just 4 people instead of 5. Not only that, but other than myself, the group was entirely made of sophomores. Really proud of them. I think we all got a total of 9-11 hours of sleep each over the span of the weekend, but man, it was exhilarating for us creatively! Put our skills to the test in a small timeframe! This year’s theme was more open to interpretation, which I think is why it was so fun for all the Huntington University groups. This my group’s take on “panic”. Enjoy!
49-Hour Animation Competition 2011
Well, my team put up a good fight. We got a lot of work done! I felt privileged to direct and lead this fantastic group of individuals to getting a film done in just a weekend. Fantastic experience. While we did not get our film rendered out in time for the deadline, we did get a film out of our hard work. File management bit us in the end when we accidentally overwrote four hours of work – two, complex, fully-animated shots. We just couldn’t get caught up after the setback. But alas, it wasn’t about winning, it was about competing. Take a look at our film!
Be sure to crank up the sound! Keff worked his butt off to give it some amazing sound effects. I consider this a success and had about 20 seconds of animation that I would consider putting on my 2011 demo reel. Let me know what you think!