Look at all the dust! I haven’t touched this site for over a year now. It’s really crazy how time has flown by over these months. Everyone must think I haven’t been up to anything. In truth, things have been quiet here. Work continues at Neo-Pangea as per usual, however, I feel I have been working on so many things that I do not know what to post on my site. Because of most of my work being under the umbrella of Neo-Pangea, it doesn’t feel right having all of my updates being an echo of the Neo-Pangea updates. And so, with not much personal work going on, I haven’t made an update yet during the calendar year of 2014.
Alas, the last time I posted I was working on Shaded Chasm and competing in video game jams. Not much has changed in a year, as I am still doing that same thing! Just this month Mourou competed in the 2014 Develteam Halloween Jam (there was no summer jam this year). You can see my animation atlas and concept art for our entry, Rook, above. I’m not sure if we will win first place, but regardless if we do, it was a blast. We are only going up against one other team this year as compared to last year when we were one of ten teams competing. Also this year, we only had a week to complete our game, rather than two, and our team was half the size that it was last year. I am still proud of the work we accomplished, and I think I’ve improved greatly in my animation technique, speed, and efficiency. I still can’t believe we accomplished so much in a such a short amount of time outside of our fulltime schedules. My style is evolving, which is exciting to see side-by-side with what I did last year on V∆MPSP!RE. Check out the playthrough below! The game can be downloaded here: Rook v1.0
So a few weeks ago Mourou had the privilege of participating in the Develteam Summer Game Jam. It went kind of like the previous 49 hour animaion competitions that we’ve participated in. We were given a theme to work with in order for it to qualify and the theme was “Dual Mode Retro”. This meant that the game had to be either 2D or 2.5D (retro) and had to have two completely separate modes of gameplay (not minigames). Well, we came together and ultimately settled on my idea for a reverse shooter mixed with stealth platformer. The result was rather awesome (with quite a few bugs and things that didn’t make it into the build we submitted). Regardless, our game, V∆MPSP!RE, made it to the top and was voted 1st Place by the Develteam community! We have defeated the competition and taken home a gold (and some Steam games).
This marks Mourou’s first foray into indie game development. Watch the video of me playing it below and see what you think. We all work fulltime jobs while doing this completely in our spare time over the course of two weeks. Enjoy!
Follow the link on YouTube in order to download and play the game for yourself. In the coming months we will be tweaking it in order to release a mobile version to the Windows Phone 8 store. If it does well there, we may even port it over to other platforms as well.
Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time. I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:
Hello hand-drawn animation. It’s been awhile.
I felt inspired this morning.
Going to do a run sprite for Aikaterine. Right now it’s just sketchy without the arms, but in the end it will be full color, with proper proportions and better timing. Just calling it quits for today. Hopefully I can complete it in my freetime. Going to bring it into Photoshop and make her a high quality pixel sprite like the illustration at the top of my website. If anyone is wondering, the sketchy run in the upper right hand corner was my stick-figure version of the run that I made as a blueprint for her. You will see the intended arm pose there.
Hey all. Been doing some visual development work for Shaded Chasm, a series hopefully coming soon from Mourou! I had Keff up here for my birthday this past week and we started writing episodes, getting the plot and character development down. Now it’s up to me to direct the visual look for our series. So, I was doodling around in Toon-Boom last night and decided to do an old exercise from school – the walk cycle. Since Pincho is a little more action-based, I decided to give him a run. This was a lot of fun and helpful in deciding what to do next. Comments on the style would be appreciated! Is this something you’d like to see more of? Would you rather it be puppet animation instead of hand-drawn? Let me know! Thanks guys.
Seeing that there is hardly any material out there on real-life poses for figure drawing (on the internet), I decided to come up with a solution. Clock Sketch. People need to have timed gesture drawings in order to get better, but no one really uses PoseManiacs. Their poses are old and cliche. They also don’t have props, environments, or anything to really put a character in context. Some of the best gesture work involves a character in costume. It’s like drawing the actual character! We also don’t need to be bothered with color when looking at a pose, so I have created ClockSketch on YouTube. Hopefully, this will work out and will be a good resource for other artists. Basically, I’ll hunt down a good set of stock images from deviantART and other places, maybe even take some of my own, then put them in a timed slideshow with countdowns and everything. Then, the artist will just have to click play on the YouTube video and start sketching. This might help a lot of people. I will add some variation to the videos and have them categorized by the stock photographer. I will also categorize them by male/female as well as how fast the timings go. Here’s an example:
I won’t use photos I don’t have permission to use and won’t be gathering any profit for this so, let me know what you think!