story / concept / animation

Latest

HTML5 Animation in Edge Animate

Hey all! Been working really hard this past month and boy do I have something to finally show! (cue the “woops” from the crowd) Working at Neo-Pangea has opened up the opportunity to get my hands on some HTML5 animation. The entire concept of animating with code is all pretty foreign, yet slowly, and surely, winning me over. Because of Adobe Edge Animate’s familiar interface (looks/feels pretty similar to After Effects), I was able to do some HTML5 animation for a pretty darn cool interactive for Statoil / National Geographic Maps. Knowing that there are some limitations to what this still primitive program can do, I made sure to design the illustrations as simple as possible while still getting the point across. Click the image to check out the final result:

Extraction

Clock-Sketch Lessons

Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time.  I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:

 

A Virus Named TOM + PS Vita = Holy Matrimony

AVNT Vita

A long awaited confirmation for my dreams to come true is here: A Virus Named TOM will be making its way onto the Playstation Vita later this year. I am utterly stoked for this as I own a Vita and can see our game just making perfect sense on the device. The amount of games out for the Vita is still rather slim (allbeit only in its second year of existence), so AVNT will be nothing short of a healthy addition to the device’s roster. In order to celebrate this madness, AVNT will be going on sale at 50% off for the entire 28th week of its run, (Feb 15th – 21st). So, if you haven’t already purchased the game, hop on over to avirusnamedtom.com or boot up your Steam software to grab a copy today.

Kuiper’s Sail – Silver ADDY Award

Great news everyone. My Senior project at Huntington University – Mourou’s first film, Kuiper’s Sail, has just won a Silver ADDY Award for Animation / Special Effects in the Fort Wayne, Indiana chapter of the American Advertising Federation. Super stoked about the award, but I wasn’t the only recipient. It seems Huntington University has brought in quite a bounty of awards this year – over a dozen! Congrats on all the students and their fine work. It’s great to see our little program gaining more and more recognition every year. Click the link below for the full list of awards including their respective films.

 

List of Huntington University winners: http://foresterfilms.com/addys/

SXSW Finalist: Intern Abuser

So, if you haven’t been up in the news with Neo-Pangea via their Facebook or Twitter, INTERN ABUSER is a finalist for South x Southwest! SXSW will be held later this year in Austin and until then there is time for you to vote for Intern Abuser as SXSW’s People’s Choice. Please head on over to here: http://sxsw.com/interactive/news/sxsw-interactive-awards-peoples-choice-voting-now-open The more votes the merrier! It’s pretty crazy that this project is going up against big namers like Contre Jour. If you do not know what the Intern Abuser was because you missed it, check out the video below. It’s a wrap-up video that I worked on showcasing what the event was about and just what all went down on those two crazy days.

Masked Thane of Phantasmia

 Well, after many months I am back for an update. Typically when there is no internet-based artwork flowing from the depths of my dome it is because I am preoccupied with much more pressing and dire work… such as getting hired as a full-time animator and illustrator for design boutique, Neo-Pangea. This may come as old news to some of you, but I figured it was about time to make a post about it on my site. I started out as a subcontractor back near the end of September and have recently been signed on to full-time work! Because of this, I have moved on over close to the studio in West Reading, PA. Moving, holidays, work, all that jazz… man this site is dusty – look at all the cobwebs!

To check out Neo-Pangea’s website simply go here: http://www.neo-pangea.com/ I’m stoked to be working daily as a 2D-Animator on the team. Keeping with Neo’s theme of having “characters” instead of simple titles (i.e. “Baron of Pixels”, “Jack of all Portrayed”), I have donned the title of the “Masked Thane of Phantasmia”. (photos to come mid-January) So just what work have I done in the past few months? TONS! We’re talking about multiple handfuls of projects for AAA clients in America’s TV and medical industries. However, things are pretty hush-hush right now and so this is currently the only video I am allowed to post: Faceblam!

 

In addition to work for Neo-Pangea, I have completed some freelance gigs. One of those was with Misfit’s Attic’s buddy studio, Team 2-Bit. I animated an in-game cut-scene for their upcoming game, Fist Puncher. Head on over to their website to get all the deets: http://www.team2bit.com/ They are incredible guys rockin’ it on the indie scene. Their game has some awesome characters and gameplay as well. My personal fave is “The Beekeeper” – be sure to check it out!

fist-puncher

Timelapse Artwork and Animation

Hey everyone. In lieu of posting new artwork, I have decided to post a special treat. I found these long recordings on my hard drive of me drawing various artworks for Livestream, as well as a stream for one of my Pincho sprites. I decided to speed them up crazy fast and fit them into short 3-minute time spans so that you can see my process from start to finish. I particularly enjoy the animation video, as there are not too many out there going from the beginning to end of an animation. Please take a look at that one and maybe peruse some of the illustration ones as well. Crazy fun stuff! Let me know if you like these and I will make it a point to record any future illustrations like I did on these. Enjoy!

(playlist for the 6 timelapse videos should be attached to this video)

Zombie Concept

Something I’ve been wanting to post for the past month. Rather enjoyed this illustration. Should have some new work up soon.

GRAB Super Editors

 

Something I animated over the past month and a half. I had no control over art direction or anything – simply illustrated and animated based on style guide. Everything was very “Superfriends”-esque even with the color halftone texturing. It was fun to do character animation and quick action movements for once instead of “floaty” work. Anyways, it’s an explainer video so I hope you enjoy despite it being an ad. Onwards to the next animation project!

Kat – Gravity Rush

Quick little sketch I did this evening. I love this game! Makes my Playstation Vita even that more amazing.