Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time. I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:
Quick little sketch I did this evening. I love this game! Makes my Playstation Vita even that more amazing.
Had this odd urge to draw Batgirl this evening, so I acted on it. Tried a couple new things in this illustration, mixed some cel-shading with some cutout overlays and such. Thought it gave the image a sort of “print” feel off of a press rather than something digital. Regardless, I had fun. Good to draw something for the first time in the past week or so.
Just had to do another Eureka Seven: AO illustration. After all, it was the original series that gave me the confidence to go into animation in the first place. Here is Eureka, the heroine of the original series, instead in a flight suit from the current production. Had a lot of fun with this. It took around 3 hours to complete and came from nothing. Think I’m back into my groove. Had very little trouble getting down any of the forms tonight aside from her feet. I hate feet. I’ll be posting my new demo reel next!
A little out of practice, but still managed to pull off a new illustration tonight in just under 3 hours. Here is Maggie Kwan, a cool character from Eureka Seven: Astral Ocean. I found her character design to be top notch. I personally really dig big fat arms / gauntlet type of glove things on skinny characters. Maybe that’s why I chose to draw her. Who knows? Hope you enjoy. In other unrelated news, I have a new demo reel out, going to post it soon. Stay tuned!
After finishing that Cerebella piece, I had the growing nerve to draw another fanart. I tried to come up with reason to do another Skullgirls piece, but just couldn’t find any inspiration to do any of the other characters while keeping it appropriate for all viewers. So, I turned to my favorite fighting character of all time – Q-Bee. Quite possible the coolest Darkstalkers character of all time, I am rather disappointed that she does not show up in the newer next-gen games. I don’t know what it is about bee characters, but Wasp is also my favorite female superhero in the Marvel universe… interesting. Maybe I’ll do her next? Either way, it’s back to school for me now that break is over. I have to give a speech next Monday and I’m not looking forward to it!
Accidentally flattened my PSD for this image, but was able to save out some in-process images beforehand. You can see the process on my facebook!
Decided to finally do a personal piece for a change. Man, it’s been what? Almost 4 whole months since my last one? Time sure flies!! Here is Cerebella, one of the characters in the upcoming fighter game, Skullgirls. I did this piece in Photoshop with my new Intuos 5 tablet. I wanted to put it to work on something special all week! So here we are. Skullgirls is a groundbreaking game – it’s all hand drawn, HD sprites, unpixelated, shaded with 3D lighting inside of the engine, and it just goes on and on from there. I had the opportunity to try out for Skullgirls as a clean-up artist, but sadly didn’t make the cut 2 years ago. I wonder if things would have been different had I been at this level back then instead of where I was. Oh well! Skullgirls drops on Tuesday this week on the PSN and Wednesday for XBLA. I’m going to definitely pick up a copy for my PS3 – will you?
PS – if you’re curious about my progress for this image, check it out on my facebook!
My friend Jay and I decided to do an art trade for Christmas. He requested an illustration of Florrie in my pixelated style. Hope you enjoy it!
Really exciting stuff coming up from Misfits Attic! I’m working on an animation that will be at the forefront of my demo reel and I’m super stoked for it. Hopefully I’ll be able to link it or post it in the coming month!
Hello hand-drawn animation. It’s been awhile.
I felt inspired this morning.
Going to do a run sprite for Aikaterine. Right now it’s just sketchy without the arms, but in the end it will be full color, with proper proportions and better timing. Just calling it quits for today. Hopefully I can complete it in my freetime. Going to bring it into Photoshop and make her a high quality pixel sprite like the illustration at the top of my website. If anyone is wondering, the sketchy run in the upper right hand corner was my stick-figure version of the run that I made as a blueprint for her. You will see the intended arm pose there.
Continuing with my drawings of Kolevis this past week. It feels good to draw my character again, and for some reason this happens every fall around Halloween and before Christmas. Perhaps this is because she reminds me so much of Halloween with her costume and color scheme. One of these days I’ll have to bring it to life. In my previous post I did an ultra-painterly realistic version of Kat using a new technique. While it was fun and produced a cool result, it was too much work and not the style I enjoy. In this illustration I went back to my roots – video games and tested her out in some old-fashioned pixel art. I definitely like the look of this better and makes me think that one day she’ll have her own video game!
While on the topic of such, Misfits Attic released a monthly update yesterday detailing the progress made in the game and how far we’ve come over the past few months. One of my animations got highlighted! On top of that, there is some cool music brewing for it as well, so check it out: http://misfitsattic.blogspot.com/2011/11/monthly-update-november-11.html If you’d rather not go to their website and read the article, you can just watch the animation above. I did not create the art, simply animated it and brought it to life. My only creations were the explosions, particle effects, and blood splatter. Everything else was hand-animated in After Effects. Enjoy!
So, what have I been up to these last few weeks? I’ll tell you – the 11-Second Club for June. I started working on it on Thursday, and this is what I managed to come up with in that time. Right now I am working on getting the rough skeletal animation down before I go over it with the clean-lined characters. I find it much easier to animate these simple shapes rather than just going straight into the characters. Let me know what you think! If you have an account on the 11-Second Club forums, you can keep track of my progress here: Ru / 2D Animation / June It’s fun to watch all the steps as I go along!
It’s really exciting to be doing this animation. I like the community there and I’ve met a lot of cool animators just like me. I’d still love a job, but I have no problem refining my animation skills while I wait to hear back from potential employers.
My marker died, and so now I need a new one.
Click the inverted images for the real drawings! Trying something new with my theme, sorta like a blackboard and chalk!
Some clock work to keep in practice. Possible client wanted me to work on baseball poses, primarily a pitcher’s extreme poses. I didn’t make a Clock-Sketch video for these, but rather just did them on my own. Enjoy.
Click inverted image for real sketches! Trying out new theme sort of deal akin to a blackboard and chalk!
I always truly believed that profile drawings were extremely difficult to do. I would choose 3/4 perspectives over a profile shot anyday because I couldn’t understand how to make them look right. So I’ve been attempting them in my figure drawing class. I think I finally got a good one out of it.
One of these days I’ll have my own scanner, maybe a large format one as well so that I don’t have to take crappy photos and edit the crap out of them.
So, we sketched outside today. It was fun. I really enjoyed the bright sunlight.
It was around 2pm, so we got some awesome cast shadows – 24″x18″ in size.
So, I’ve started my internship search for summer 2011. I sent out about 25+ applications so far which is about 10 more than I did last year, so I am really praying I get something! I have received 2 rejections in just a day and a “wait until fall to apply” response. You could pray for me if you found it in your best interest. I’d really appreciate it. You could also help by letting me know of any opportunities you happen to stumble upon. I’m always looking! Perhaps share Mourou with your friends and artists you know?
Here’s a figure sketch I did last week! Haha, all this paperwork is throwing me off my game.
Hello everyone! Late post, I apologize. I have for you now my figure drawing final! I hope you enjoy it. Instead of a female I chose to draw my good friend Derek Morin. He was rather pleased with how this turned out. The final was 3 hours long and I had to use nothing other than pencils and bristol board. It was 18″x24″ in size. I was pretty impressed with myself that I was able to whip something like this out so fast! I guess I am learning something. I am not entirely happy with the face in this, but mostly the body. Funny, how I spent the least amount of time on it and mostly on the portrait. Let me know what you think!
As for the previous class, I thought I had a pretty good final drawing in it. It was our longest drawing yet with a live model coming in at 45 minutes! I found the pose to be exciting and it had some good lighting and shadows to work with! I apologize for the crappy photos. The quality isn’t as good as my scans, but I don’t know how else to capture these large images other than my cell’s 5MP camera. Here it is!
I have a Toon-Boom animation that I’m working on. I’m cleaning up just a little bit of it to give it that “icing on the cake”, but it should be ready for upload soon. I really want to show it and do more of them! Hopefully I’ll have it tomorrow!
More sketching from my Clock-Sketch channel. Good poses here, I think I did most of them justice in the time frame I had. My favorites would be the top left and middle right underwater poses. So much fun! I love drawing characters in these exciting poses. It’s especially great to have underwater reference photos! I hope you enjoy. Feel free to give me constructive criticism on these quick little drawings!
As for today, I have a figure drawing FINAL in the mid-afternoon. I’ll be doing a 3-hour drawing on Bristol Board of either a male or female model…or both! I know the male model is one of my good friends so it’s really exciting. It’s about time I break in these new LYRA drawing pencils I got a few months ago.
I personally feel that these latest Mercenary gestures are the best I’ve done so far. I think I can get this guy down pretty quick. Maybe it’s all the lines in the clothing and props. I understand that it’s not exactly studying the weight and form of the body, but I think they turned out pretty well. As for the female archer, I think I’m getting the form down pretty well in the time limit I’ve set for myself in the Clock-Sketch videos. I think I should stop attempting to do her face in the amount of time I have until I have a decent face to come back to each time like with the Mercenary. Females are harder with such harsh strokes – it’s difficult to bring out the femininity, especially when working so fast. These were worked from my Clock-Sketch channel on YouTube. I’ve stopped posting the new videos, as they would easily clutter my blog. I think if you want to take a look at the videos, just head over to my channel @ Clock-Sketch
I welcome any feedback, especially constructive criticism.
Click for fullview! I am rather happy with these. I did them yesterday with the pirate videos, but decided to wait to post them. I really enjoyed the cape dynamics and so I spent double the amount of time on the top gesture. It was just too much fun. I’m going to have to make some new videos to sketch from! Please, if you use them, send me your suggestions for poses and props!
So, I did these sketches today with pal Keff, the two pirate videos I had just recently posted. I always seem to do my Clock Sketches with him. It’s a really good exercise a load of fun. What made it even better was that I picked up probably my favorite marker in the entire world to sketch them with. They are called PaperMate “Flair” Markers…not super expensive, but I really hope they last a while. Click here if you’d like to see them: FLAIR MARKER
Here is a couple new videos for Clock Sketch. It involves the new male model in pirate uniform, posing very naturally. I did a second video as well, only this one focuses on foreshortening. There are some great poses in perspective that would be great to use for perspective practice! I hope you will use these and that they will aid you in some way. I have new art to post and I will be doing so the next time I get a chance, but for now, enjoy some more gesture studies!
I found a new model to support Clock Sketch. The stock duo is fantastic for doing clothing and props. Great for concept art so I made them longer at 3.5 minutes. That allows me to fit 4 poses in one video. So start drawing and enjoy!