Invention of Flight
Hey everyone! I finally have some more stop motion assignments to show. First I have my 2nd 10-Second Club assignment, “Vehicular Play”. This was just an interaction between our molded characters and a wooden vehicle prop. Since my character is a flyer, I chose to have it interact with a plane. I have my guy taunt it, circling around it, and that’s it. It was during this shoot that I came down with a killer fever and couldn’t even stand up any longer. I called it quits and never got back to it, sadly. I wanted to have my character chase the plane back onto stage and then literally expand (since it’s clay), wrap around the plane and completely consume it. Breakfast of champions? Here it is:
My second little film to show is my 3rd assignment. In this we had created “trainer puppets” in order to walk cycles more easily and effectively than using a clay character. I just finished this tonight. In it, we had to include a walk cycle with our new trainer puppet and then have it interact with our molded characters. Again, I chose to incorporate flight. This was better as I had the assistance of my friend, Keff Beasley. He assisted me in making a new fly rig involving a shield of popsicle sticks, two strings instead of one, and puppet grip. It was my own idea, but it would be nearly impossible to assemble it with out a second set of hands. I used fishing line this time and so the rig barely shows up! Nice! So, I hope you enjoy this COMPLETED project:
Time to sleep!
So, it was inevitable that I would dish out some work this school year. It’s funny, because this feels like the first real/new assignment I’ve worked on since August. Truth be told, it is. So after making a mold for this little clay figure of mine, I did my first 10-second Club animation of the semester. We had to introduce our characters from a ball of nothingness. It was basically a morphing assignment and so we had to animate the whole thing backwards…something I’ve never done in my life. This means I had the character fully sculpted, fresh out of my mold (which felt like a project in and of itself), and animated him end-to-beginning. As it plays through, just remember that. Needless to say, it was tough and didn’t turn out so great. I didn’t feel like painting out the acrylic cubes, so don’t even bother about them.
This week will yield another 10-second animation involving cars. I will most certainly post it when it’s complete. As for my figure drawing works, we’ll see what happens. No promises! I love the drawings I’ve been doing, but it simply is so much work to scan everything or photograph it and then edit them. I need my own scanner…sigh.