animation / concept management

Posts tagged “2D

Video

Great Jungle Journey Promo

Just wrapped animation on this next VBS promo for 2024. Had a couple weeks to put this together. Fun project and opportunity like always. Click the image below to watch!

https://answersingenesis.org/vbs/jungle-journey/


Wayside Character Sheets

Previous client returned for some slick new character sheets. Designed the updated looks from the previous uniforms a couple years ago. Had fun with these, full turnarounds and expressions. I think the design language of the game may finally be finding its stride. Some exploration here with these raster looks as opposed to the previous vector work the client expressed interest in.


Video

Keepers of the Kingdom Promo

Just wrapped up production on my promotional film for AiG’s Keeper’s of the Kingdom VBS. Was given the opportunity to craft this promo just about on my own over a three week time period. Mostly solo projects are pretty rare, so I definitely tried my best to knock it out of the park! Maybe some of my style and mark made it through in the end? Reviews have been excellent since the launch. 2023 materials are already selling out. Awesome!

https://answersingenesis.org/vbs/kingdom/


Chroma Chronicles

Recently I had the opportunity to provide character animation, fx, and reskinning technical artist work for BoxBox’s card game, Chroma Chronicles. Hero art, trailer, and finally a reel of my work on the game are below.

Here is a link to their successful Kickstarter campaign: https://www.kickstarter.com/projects/boxboxstudios/chroma-chronicles


Wayside

Recently commissioned to work on a client’s indie game, called Wayside, designing a poster and some animations of the characters. Here is a peak at the final results:

A large poster for the game:

Slideshow of the process from thumbnail to completed illustration:

Animated GIF banner for Discord:


Wayside Concepts – Marker Sketches

Client had seen some of my past marker work sketching concept art for various projects and requested some for Wayside. Had a blast breaking out my old inks for these. As always, process began with super rough thumbnails before heading into the final piece. 9×12 marker illustrations.


Comedy Turnarounds

During the lockdowns I’ve managed to receive some character work for a YouTube comedy series. These were some of the fun characters I got to come up with. The client requested specifically a Yotam Perel / Adventure Time / Family Guy style. They would later be rigged and animated in After Effects. These are just 6 of the 20+ sets of turnarounds commissioned.


Image

Shaded Chasm

mockup2015

Well, here we are. Quite happy with this mockup of how this game could look. Good proof of concept for the art style, UI, mood. Finally feel like it’s in a good place in its initial concept before moving forward with fleshing out the narrative and cast. Development will stall until we can devote more time to it. Until then!


Gloom Bloom

Lots of things have changed this year. Changing jobs, moving across the midwest back home, transitioning to my first place to call my own. I don’t want to give some sappy post-mortem on my time spent at Neo-Pangea, but I think it’d be disrespectful to not mention my Reading family when they were all I really had for the past two and a half years. I had a blast in PA, worked on just about the coolest projects I could ever fathom being a part of (one of which recently earned a Webby Award for the animation!!), and in addition, I met amazing, respectable people that helped me grow into the artist I am today. They’re pretty sweet folks, and I still communicate with them today. I chose to leave Neo-Pangea in order to start a new chapter in my life. Being away from Cincinnati for nearly 8 years straight just made me appreciate everyone from back home that much more. By golly, it’s been an adventure. A thrilling one at that.

Mourou as a team, while defunct, is still in communication. We’re making some headway on our horror RPG epic, Shaded Chasm. There isn’t a whole lot we can show right now, but if the stars align, we will be showcasing a prototype in the coming days.


Rook

Look at all the dust! I haven’t touched this site for over a year now. It’s really crazy how time has flown by over these months. Everyone must think I haven’t been up to anything. In truth, things have been quiet here. Work continues at Neo-Pangea as per usual, however, I feel I have been working on so many things that I do not know what to post on my site. Because of most of my work being under the umbrella of Neo-Pangea, it doesn’t feel right having all of my updates being an echo of the Neo-Pangea updates. And so, with not much personal work going on, I haven’t made an update yet during the calendar year of 2014.

Alas, the last time I posted I was working on Shaded Chasm and competing in video game jams. Not much has changed in a year, as I am still doing that same thing! Just this month Mourou competed in the 2014 Develteam Halloween Jam (there was no summer jam this year). You can see my animation atlas and concept art for our entry, Rook, above. I’m not sure if we will win first place, but regardless if we do, it was a blast. We are only going up against one other team this year as compared to last year when we were one of ten teams competing. Also this year, we only had a week to complete our game, rather than two, and our team was half the size that it was last year. I am still proud of the work we accomplished, and I think I’ve improved greatly in my animation technique, speed, and efficiency. I still can’t believe we accomplished so much in a such a short amount of time outside of our fulltime schedules. My style is evolving, which is exciting to see side-by-side with what I did last year on V∆MPSP!RE. Check out the playthrough below! The game can be downloaded here: Rook v1.0


Jobs that Bite! Illustrations

Fun project just wrapped at Neo-Pangea! I had a blast illustrating these characters for their new show, Jobs that Bite. While I wish we could use more faces in our work, corporate work is on this trend now of faceless people. In addition to all of the characters, I also illustrated most of the icons you see featured in this interactive piece. Final interactive quiz design by the team. You can view it at this link and find out your own career in animal care: http://channel.nationalgeographic.com/wild/jobs-that-bite/interactives/whats-your-job-that-bites/


Clock-Sketch Lessons

Hey all. Been meaning to overhaul Clock-Sketch, as over the past two years I’ve steadily gained close to 1500 subscribers. I figure it is worth building off of and improving, so stay tuned for updates on that front. For now I’ve gone ahead and uploaded three real-time “lessons” where the viewer can watch me draw the gestures in real-time. I figure this might be useful to some struggling with the idea of gesture drawing or if they feel their artwork doesn’t muster up. I know I was very self-conscious about speed drawings when I first started and know it can be kind of nerve-racking when things aren’t working for you in such a short amount of time.  I draw straightforward and don’t erase, keep my mistakes visible, and post them shamelessly. Gestures are all about doing warmup exercises and so this is very important for beginning your day of drawing or trying to learn the style of a new character. You will notice towards the end of some of these sketches I move extremely fast. This is because I’ve gotten down the design of the character I’m drawing and begin to migrate away from even looking at the photo. When this happens you know you’re in a good place to start creating original work with that same character. But enough talking, more drawing! Please enjoy:

 


Masked Thane of Phantasmia

 Well, after many months I am back for an update. Typically when there is no internet-based artwork flowing from the depths of my dome it is because I am preoccupied with much more pressing and dire work… such as getting hired as a full-time animator and illustrator for design boutique, Neo-Pangea. This may come as old news to some of you, but I figured it was about time to make a post about it on my site. I started out as a subcontractor back near the end of September and have recently been signed on to full-time work! Because of this, I have moved on over close to the studio in West Reading, PA. Moving, holidays, work, all that jazz… man this site is dusty – look at all the cobwebs!

To check out Neo-Pangea’s website simply go here: http://www.neo-pangea.com/ I’m stoked to be working daily as a 2D-Animator on the team. Keeping with Neo’s theme of having “characters” instead of simple titles (i.e. “Baron of Pixels”, “Jack of all Portrayed”), I have donned the title of the “Masked Thane of Phantasmia”. (photos to come mid-January) So just what work have I done in the past few months? TONS! We’re talking about multiple handfuls of projects for AAA clients in America’s TV and medical industries. However, things are pretty hush-hush right now and so this is currently the only video I am allowed to post: Faceblam!

 

In addition to work for Neo-Pangea, I have completed some freelance gigs. One of those was with Misfit’s Attic’s buddy studio, Team 2-Bit. I animated an in-game cut-scene for their upcoming game, Fist Puncher. Head on over to their website to get all the deets: http://www.team2bit.com/ They are incredible guys rockin’ it on the indie scene. Their game has some awesome characters and gameplay as well. My personal fave is “The Beekeeper” – be sure to check it out!

fist-puncher


Timelapse Artwork and Animation

Hey everyone. In lieu of posting new artwork, I have decided to post a special treat. I found these long recordings on my hard drive of me drawing various artworks for Livestream, as well as a stream for one of my Pincho sprites. I decided to speed them up crazy fast and fit them into short 3-minute time spans so that you can see my process from start to finish. I particularly enjoy the animation video, as there are not too many out there going from the beginning to end of an animation. Please take a look at that one and maybe peruse some of the illustration ones as well. Crazy fun stuff! Let me know if you like these and I will make it a point to record any future illustrations like I did on these. Enjoy!

(playlist for the 6 timelapse videos should be attached to this video)


Zombie Concept

Something I’ve been wanting to post for the past month. Rather enjoyed this illustration. Should have some new work up soon.


GRAB Super Editors

 

Something I animated over the past month and a half. I had no control over art direction or anything – simply illustrated and animated based on style guide. Everything was very “Superfriends”-esque even with the color halftone texturing. It was fun to do character animation and quick action movements for once instead of “floaty” work. Anyways, it’s an explainer video so I hope you enjoy despite it being an ad. Onwards to the next animation project!


Kat – Gravity Rush

Quick little sketch I did this evening. I love this game! Makes my Playstation Vita even that more amazing.


Batgirl

Had this odd urge to draw Batgirl this evening, so I acted on it. Tried a couple new things in this illustration, mixed some cel-shading with some cutout overlays and such. Thought it gave the image a sort of “print” feel off of a press rather than something digital. Regardless, I had fun. Good to draw something for the first time in the past week or so.


A Virus Named TOM Debut!!

It’s finally here!! AVNT is coming to Steam on August 1st!

Just look at that shnazzy new trailer, look at all that co-op footage goodness. VS mode looks like so much fun too! Congratulations to the team for creating our very first game. I am so totally grateful for being a part of such a stellar group of individuals. We can finally say we’ve shipped a title! (and a quality one, at that!)

Kudos Misfits Attic!


Demo Reel 2012

 

This demo reel highlights my experience with character animation, effects, and motion graphics inside of Adobe After Effects created in the past year.

Shot Breakdown:

1. A Virus Named TOM Intro – Animation, FX, storyboards
2. Doodle Promo – Animation, assets, illustration
3. A Virus Named TOM Hydrator – Animation, FX
4. A Virus Named TOM Teleporter – Animation, FX, animatic
5. Shaded Chasm – Everything
6. Blessing White Promo – Animation, assets, illustration
7. A Virus Named TOM Sidewalk – Animation, FX, storyboards
8. Kuiper’s Sail – Everything

A Virus Named TOM assets by Travis Koller: http://travisleekoller.carbonmade.com/projects/4272382#1

Marius Libman (Copy) gave me the rights to use the song, Closet Face, for this reel.
To see more of my work, including hand-drawn animation and animated sprites used in video games I’ve taken part in, please click the Demo Reels tab above to see their respective reels. Thank you!


Sir Didymus – The Labyrinth

Today’s challenge was to draw our favorite Jim Henson character. I was originally distraught as I assumed it was just a challenge to draw a muppet character, but then realized that The Labyrinth was directed by Jim Henson and he created all the awesome characters. Sir Didymus is a boss and I just had to draw him. Definitely my favorite character. I would’ve done Ambrosius as well, however, he’s just a dog, and not really part of the challenge. I hope you enjoy!


Eureka – Eureka Seven: AO

Just had to do another Eureka Seven: AO illustration. After all, it was the original series that gave me the confidence to go into animation in the first place. Here is Eureka, the heroine of the original series, instead in a flight suit from the current production. Had a lot of fun with this. It took around 3 hours to complete and came from nothing. Think I’m back into my groove. Had very little trouble getting down any of the forms tonight aside from her feet. I hate feet. I’ll be posting my new demo reel next!


Maggie Kwan – Eureka Seven: AO

A little out of practice, but still managed to pull off a new illustration tonight in just under 3 hours. Here is Maggie Kwan, a cool character from Eureka Seven: Astral Ocean. I found her character design to be top notch. I personally really dig big fat arms / gauntlet type of glove things on skinny characters. Maybe that’s why I chose to draw her. Who knows? Hope you enjoy. In other unrelated news, I have a new demo reel out, going to post it soon. Stay tuned!


Q-Bee – Darkstalkers

After finishing that Cerebella piece, I had the growing nerve to draw another fanart. I tried to come up with reason to do another Skullgirls piece, but just couldn’t find any inspiration to do any of the other characters while keeping it appropriate for all viewers. So, I turned to my favorite fighting character of all time – Q-Bee. Quite possible the coolest Darkstalkers character of all time, I am rather disappointed that she does not show up in the newer next-gen games. I don’t know what it is about bee characters, but Wasp is also my favorite female superhero in the Marvel universe… interesting. Maybe I’ll do her next? Either way, it’s back to school for me now that break is over. I have to give a speech next Monday and I’m not looking forward to it!

Accidentally flattened my PSD for this image, but was able to save out some in-process images beforehand. You can see the process on my facebook!